In the 1920s, B.F. Skinner created the operant conditioning chamber, in which rats and other lab animals were trained to press a button, by the fact that occasionally the animal would get a reward. Thus, games in which there is no need for skill, strategy or choice - where the player just taps a button and sometimes gets a reward - are called Skinner games. Many reviewers have referred to this game as a roguelike, which displays such a misunderstanding of the term that it makes me doubt if any of them have actually played a roguelike game in their lives. Dungelot does not have anything in common with rogue beyond the fact that both are software programs. By that logic, you could call Dungelot an Instagramlike and be just as correct. Dungelot is, in fact, possibly the least interesting Skinner game youre likely to find. Its essentially a simulation of the castaways pressing the Button in Lost. However, there is plenty of smokescreen to make you think that your choices have some effect on the games outcome. You can eventually choose from a variety of characters...which are the same as every other character. You can use in-game credits to buy special magic attacks...which do exactly the same damage to monsters that your normal attacks do. You can choose which area of the dungeon to tap on next...but there is no benefit to skipping any of the spaces, so youll be tapping all of them anyway. You can fight different monsters...but they always attack first (and always hit for a constant amount of damage) and then you attack (always hitting for a constant amount of damage). The game is simple: you tap on squares in a grid to reveal whats there: a monster, a coin, a heart, or (usually) nothing. The monsters take turns losing hit points with you, the hearts restore 1 HP, and the coins you use in a completely pointless shop interlude between levels. Some people have likened this to Minesweeper, which is another piece of software that bears no resemblance to Dungelot, by virtue of the fact that you need to use some deductive ability in Minesweeper. You can simulate this Skinner game on a tabletop as a solitaire card game quite easily. Use the cards 2 - 8 from each suit in a standard deck, add the two jokers, and shuffle them. Deal the cards out, face-down, in a 5x6 grid. Write 70 on a scrap of paper, for your hit points. Turn over 1 card at a time. When you reveal the 8 of clubs, this is the boss monster: subtract 10 from your HP number. For every other club you reveal, subtract 3 HP. Add 1 to your HP number when you reveal 2, 3, 4, or 5 of hearts. Get a coin for every 2, 3, or 4 of diamonds you reveal. When you have revealed both Jokers, you may exit the level: when you do, shuffle all the cards together, deal out a new grid, and continue. Keep playing until you reach 0 HP. Hooray! Doesnt that sound like fun?? It actually is a bit more fun than Dungelot, as it spares you the tedium of the take-turns-losing-HP combat in this Skinner game. If this game is fun to you, youre undoubtedly desperate for anything to distract you from the horrible voices in your head. May I suggest you also try typing a letter on an unplugged computer keyboard, or playing a concierto on a synth with no power? Im sure theyd be just as entertaining.